Sunday, November 23, 2008

Optimizing ragdoll simulations in 3ds max - Tips & Tricks

After creating a ragdoll, the Simulation Geometry of the legs, arms are set as Bounding Box by default. You cannot perform realistic simulations with legs and arms set as Bounding Box. In order to optimize simulations, you may change the Simulation Geometry from Bounding Box to Mesh Convex Hull.

Why do I need to change the Simulation Geometry into Mesh Convex Hull?

When you perform a ragdoll simulation with Bounding Box, the legs and arms of the ragdoll will bounce weirdly after they fell of ground. This can be solved by using Mesh Convex Hull instead of Bounding Box.

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