Tuesday, March 31, 2009

Something About TurboSmooth - Tips & Tricks

I've shared some knacks about controlling TurboSmooth long time ago. This time, I'd like to share my experience of using TurboSmooth and problems that you might encountered before.

Once you applied TurboSmooth, the modifier helps you to add more polys to the object. It works best with quad polys. With other polys, there might be some artificial or poor surfaces created.

Sometimes, when you TurboSmooth an inward-extruded object (e.g. a cup), the hole is being "filled". It's because there are no edges connecting each topmost vertices. This can be solved by connecting all vertices with Cut tool within editable poly panel.
An object without connecting the topmost vertices.
 
An object with topmost vertices connected.

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