In this tutorial, I will discuss how to create a brick material that is covered by mud. This is a technique that I recently discovered. This can be applied to other fields as well to achieve various effects.
1. Create a ProMaterials: Stone. Set the properties as the above screenshot shown.
2. We have to tweak the value of the Output Amount a bit. The image of the brick texture will be thus become clearer. Set the Output Amount as 2.5.
3. Create another material. Keep using the Standard. Then, insert a Mask map inside the diffuse slot. Insert the mud map and Noise map inside the Map slot and Mask slot respectively.
4. set the Output Amount as 2.0.
5. Adjust the size of the Noise map to 75. It determines the pattern of the mud.
6. Create a Composite material. Drag the brick material and mud material to the Base Material slotand Mat 1 slot respectively.
The final result
The properties of those materials depend on the size of the target objects. You may play around with those properties so as to get the best results.
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